Concept Artist and Illustrator specializing in structural color blocking and foundational assets. I focus on the "Campitura Base" technique: creating clean, line-free color bases with sharp, geometric shadows that serve as a robust framework for further rendering or immediate visual development.
Deeply rooted in High and Weird fantasy, Tolkien’s lore and classical RPG systems (D&D, Cthulhu, MERP/Rolemaster), I bring a methodical approach to world-building, character design, storytelling, game design and traditional painting. My workflow is optimized for efficiency and structural clarity, bridging the gap between initial sketch and final production.
Available for commissions and freelance projects.